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2300 ad chrono compendium
2300 ad chrono compendium








2300 ad chrono compendium

When the Epoch has been left at the End of Time, it's 06. When you're departing to another time period from one of these scenes, it's set to 01. Before getting the Epoch and when you enter one of these scenes through the Epoch, it's set to 00. There's a variable, at $7F00CD in the SNES version, that's used for the various Epoch close-up scenes (Keeper's Dome hangar, either 1999 A.D. Then use the time gates to get to the hangar and then get in the duplicate Epoch. Take the winged Epoch to the Present, Middle Ages, or Prehistoric. Someone will have to test if it actually works in the actual glitched scenario. Thanks to JLukas for the explanation.Īt first when I was experimenting today I thought it was impossible to salvage, but now I might have a solution. The next time you visit the Keeper's Dome, the Nu will be in the corridor. It is possible to avoid the crash, and delete the duplicate Epoch, if you move the original Epoch before talking to Gaspar. Pressing the confirm button will play the time warping sound over and over. The Nu isn't blocking the door, and the original Epoch will crash the game when boarded. (It should be pointed out now that this would explain the rarity of the glitch - it's highly unlikely the player would take an unnecessary trip through 2300 AD on foot at this specific point in the story)Ĭontinue the game normally until the upgraded Epoch is obtained.Īfter receiving the Chrono Trigger, fly the Epoch to 2300 AD and enter the Keeper's Dome. Activate the warp pillar to return to 12000 BC. Then travel through the Sewer Access and Lab 32 to get to the Proto Dome, and use the portal back to the End of Time. All of these are shared by bit 0x80 in 7F0057. Woe, the seal is broken on the 12000 BC cave gate and the skyway teleporters to Zeal. 2 Epochs Glitch Occurs in SNES and DS versions of Chrono Trigger, PSX unconfirmed Īfter finishing Mt. Thanks to JLukas for the explanation and the many people who pointed out this glitch. Unlike the End of Time, it doesn't appear possible to escape if you get stuck in the wall in these areas. Location 1C2 - Black Omen (save point before Queen Zeal battle).

2300 ad chrono compendium

Location 19A - Ocean Palace (the second save point).If you do get stuck in the End of Time, enter the menu, and the instant you press the button to exit, hold the d-pad and dash button towards the open area. To avoid this situation completely, stop moving before activating the save point. When the save game is loaded later on, the character could be stuck in the wall. Upon saving, instead of saving the exact coordinates, the value gets rounded. It is possible to be out of bounds of the save point during the time the menu is activated and the screen transition is complete. The problem occurs if the characters are moving when a save point is activated. After reading the posts on GameFAQs, and now here, I decided to investigate. I've never encountered this bug myself, nor heard about it happening in the SNES/PSX versions. Stuck in End of Time Glitch Occurs in all versions of Chrono Trigger 2.1 Occurs in SNES and DS versions of Chrono Trigger, PSX unconfirmed.1.1 Occurs in all versions of Chrono Trigger.










2300 ad chrono compendium